![]() ![]() Guiding Light’s destructibility didn’t feel like meaningful counterplay, instead overtly punishing when Skye tried to throw them at a longer range. We believe that Initiators should still be able to make solo plays, but they should ideally be weaker than their Duelist counterparts in these scenarios. We also hope to increase the reward for putting more time into mastering their flash abilities. These changes are intended to increase the total teamplay output of Skye and KAY/O when they coordinate plays with their teammates, and decrease some of their efficacy when played alone. ![]() Skye and KAY/O are often better at taking aggressive 1v1s than Agents that we expect to be able to thrive in those scenarios like Yoru, Phoenix, or Reyna. When it comes to Duelists with a flash ability, many of them have been outclassed by some of our Initiators when it comes to generating kills for themselves off their flashes. We’re in a more stable state since Champions, and Game Changers teams will have decent time to acclimate before the Game Changers World Championships takes place. The VALORANT Character Design team is constantly discussing the state of the Agent meta, and wanted to make some changes to sharpen some of our Agents and role definitions. The adjustments should give Defenders more options for both the initial hold and retaking A. A Rope - This path has been a little too easy for Attackers to control with a single smoke.A Drop - The drop down is no longer a 50/50 check when entering, which should make it a little more appealing as a way for Attackers to squeeze A site from two sides.The team hopes the changes here and on A Drop will encourage everyone to use this route more often. We found trying to watch/control these spaces simultaneously was unnecessarily difficult for all. A Dish - The dish is intact but removed the far path to make moving through this space more direct for both sides.A Site - A minor simplification of the space as part of the overall changes to the surrounding areas.A Halls - Improved movement and simplified the space in A Halls by removing a corner.Defender Spawn - Removed a small cubby to slightly simplify those retakes.A small corner has also been removed to simplify attempts to re-clear the site. B Generator - Space here tightened slightly to make smoking this spot easier.B Site - “Jump” up has been changed to a ramp directly onto the site platform, which should make moving around that space more straightforward.Arcade - Opened a cubby here to make it easier for Attacking side to hold against Defender aggression from both directions. ![]() Going to go in the order of minor to major changes. Fracture is receiving quite a few quality of life changes alongside some larger updates to Dish/A Drop and A Ropes. ![]()
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